Hi Leif,
I added 2 pipes to buildin.py:
- publish_html creates static HTML views of IDPs and SPs, using XSLT based on Peter Schober’s alternative to MET;
- publish_split: similar to store, but added validUntil and creates signed XML-file per EntityDescriptor. This can be consumed dynamically by ADFS in an IDP role.
I put it directly into buildin.py because it shares some code with the sign pipe. Is this viable from your PoV - if yes, I would make an PR.
Cheers, Rainer
Hi all,
being part of Commons Conservancy brought up yet another subject,
which is whether we should add a header with license information in
every file in the projects under idpy. This is not something done in
an abstract way, there is a specific format modelling this information
(see https://spdx.org/ and https://reuse.software/ - more specifically
https://reuse.software/practices/2.0/) Still, I find it problematic.
We want to open up the question to the wider community and consider
their thoughts on this. The forwarded message below is discussing this
subject. You can see the question we posed, the answer we got and my
comments. Feel free to tell us what you think on this.
---------- Forwarded message ---------
Date: Thu, 16 May 2019 at 09:56
> ---------- Forwarded message ----------
> Date: May 8, 2019, 8:15 AM -0700
>
> > Why does CC think having a single license file per project is
> > insufficient? Our thought is that if we can avoid adding a header to
> > every single file, that would be nice, esp. given we already have this
> > info in the license file and we have the Note Well.
>
>
> this is not just our opinion, but something that is an industry and
> community standard for legal compliance these days. When companies like
> Siemens, Samsung or Honeywell use some code in one of the hundreds or
> thousands of devices and systems in their product line, they need to be
> able to provide the correct license and a download of the exact version.
> This means machine readability too.
>
I've actually observed the opposite of that. Communities abandon the
"license in every file" model, and just use a single LICENSE file in
the root of the project. The LICENSE file contains license
information, that is, it is not a single license but it has exception
sections and so on.
> To quote from https://reuse.software/practices/2.0/ :
>
> Scroll to the section "2. Include a copyright notice and license in each
> file"...
>
> "Source code files are often reused across multiple projects, taken from
> their origin and repurposed, or otherwise end up in repositories where
> they are separate from its origin. You should therefore ensure that all
> files in your project have a comment header that convey that file’s
> copyright and license information: Who are the copyright holders and
> under which license(s) do they release the file?
>
Continuing from above, the standardization of package-management
formats and tools has helped exactly with that: to avoid distribution
of single files, and instead provide packages and modules. It is bad
practice and considered a hack to copy files. Nobody liked that model
and everyone is moving away; it is unstructured, it becomes
unmanageable and it will cause problems.
> It is highly recommended that you keep the format of these headers
> consistent across your files. It is important, however, that you do not
> remove any information from headers in files of which you are not the
> sole author.
>
> You must convey the license information of your source code file in a
> standardised way, so that computers can interpret it. You can do this
> with an SPDX-License-Identifier tag followed by an SPDX expression
> defined by the SPDX specifications."
>
> (the text goes on for a while after this, to clarify the point but this
> is the basic gist of it)
>
> There is a nice Python tool to check:
>
> https://github.com/fsfe/reuse-tool
>
> I hope this makes sense
>
Well, it does not make complete sense. We're talking about licensing a
project. A project is not just code; there are data files (html, xml,
yaml, json files), binary files (archives/zip, images, audio, video,
etc), text files (configs, ini-files, etc) all "not-code". How do you
mark those files? Does the LICENSE file need a license-header? The
json format does not define comments, how do you add a header there?
If a binary file does not get a license header, why should a file with
code get one?
I would expect there to be a way to have the needed information
unified. If the files themselves cannot provide this information it
has to be external; thus the LICENSE file. If someone is worried about
somebody else re-using single files that do not have license
information (a python file, a png image, etc) there is really nothing
you can do (the DRM industry has been trying to solve for a long time;
and still your best bet is "social DRM").
Since, we're developing on open source with a permissive license, even
if someone does that, should we be happy that someone is actually
using what we built or sad that the files they copied did not have a
license header? And if they include the license information of that
copied file in their project's LICENSE file, is this solved?
Having pointed these contradictions, I am thinking that the "license
in every file" model seems to be a step backwards. It is introducing
overhead and does not really solve the problem, while at the same time
it enables a culture of bad practice (copying files around).
Cheers,
--
Ivan c00kiemon5ter Kanakarakis >:3
Hey,
Sorry for the crosspost...
After a few weeks of spending all of my available development bits on
the various parts of RA21 (cf github.com/TheIdentitySelector, yes its
all nodejs!) I'm back to working on pyFF for a bit.
Here is what I have planned for in the quite near term:
1. merge the api-refactory branch which includes a pyramids-based API
2. merge documentation PR from Hannah Sebuliba (thx!)
3. tag and release the last monolothic version of pyFF
4. in HEAD which becomes the new 1.0.0 release:
- remove all frontend bits (old discovery, management web app)
- pyffd will now start pyramids-based API server
- wsgi will be available/recommended
- create a new "frontend app" as a separate webpack+nodejs project
- create docker-compose.yaml that starts pyffd (API) + frontend app
5. tag and release 1.0.0 thereby moving pyFF over to semantic versioning
After 4 it makes sense to talk about things like...
- new redis/#nosql backends
- work on reducing memory footprint
- pubsub for notifications between MDQ servers
- more instrumentation & monitoring
- adaptive aggregation for large-scale deployments
- elastic search
- management APIs for integrated editing of local metadata
- OIDC
- generating offline MDQ directory structures (cf scripts/mirror-mdq.sh)
Thoughts etc are as usual welcome.
Cheers Leif
Hi,
I would like to hear opinions about (rejected) Satosa PR #237. Can we put this on the agenda?
Today I can talk only the first 20 minutes and will switch to listening only afterwards.
Cheers, Rainer
> Anfang der weitergeleiteten Nachricht:
>
> Von: Rainer Hoerbe <rainer at hoerbe.at>
> Betreff: Granular Logging control
> Datum: 14. Juli 2019 um 22:04:55 MESZ
> An: satosa-dev at lists.sunet.se
> Kopie: Ivan Kanakarakis <ivan.kanak at gmail.com>
>
> If would like to discuss a logging feature that I would like to see in Satosa. I proposed with PR 237 to add a log filter that would enhance satosa's logging capabilities. Ivan rejected it for the (in general good) reason that the proxy should log everything and log processing should be external.
>
> I agree in general, but there are bits where I still think that they would be useful in satosa. These are:
>
> 1. In production environments it is unlikely to push the full set of debug information to a logging service. However, it might be useful to get debug level data on certain selections. Usually that would be based in IP addresses, which should not be too complicated to implement.
> 2. In a dev environment one is easily inundated with debug data. Shibboleth has a nice feature providing logging levels for certain aspects, such as XML tooling, SAMl message de-/encoding. I find this capability quite useful, because in my dev environment I do not have an elaborate log processor. Attribute configuration in satosa could be helped by selected messages.
>
>
> If done properly, this change has following impact on all modules that instantiate a logger:
> 1. refactor the satosa_logger wrapper back to the native logger with similar signature
> 2. add a log filter after each get_logger()
>
> The logfilter (logging.Filter) is orthogonal to structured logging, or may even help to improve it.
>
> see: https://github.com/IdentityPython/SATOSA/pull/237 <https://github.com/IdentityPython/SATOSA/pull/237>
>
> Cheers, Rainer
Hola a todos!
We have a call on the calendar for tomorrow, 9 July 2019. This will likely be a fairly informal call.
I will be unable to attend, but I strongly encourage those of you who can make it to talk about Satosa/pySAML2 items, and to talk about what to do at the upcoming Hackathon (https://wiki.refeds.org/x/AwauAg)
Thanks! Heather
Hi everybody,
I'm happy to announce the first release candidate of a new OpenSource
Identity Provider called uniAuth, built on top of pySAML2 and Django
Framework.
https://github.com/UniversitaDellaCalabria/uniAuthhttps://uniauth.readthedocs.io/en/latest/index.html
First of all I want to thanks Identity Python initiative, for giving us the
tools to build something useful, with adequate adherence to standards.
I had a lot of fun in developing it, now it's time to share and to fill up
curiosity topics about any usage or implementation questions if they come,
thanks a lot and hear you back soon
____________________
Dott. Giuseppe De Marco
CENTRO ICT DI ATENEO
University of Calabria
87036 Rende (CS) - Italy
Phone: +39 0984 496945
e-mail: giuseppe.demarco at unical.it
--
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